John E. Scharmen

john.scharmen@cox.net

www.sankam.net

Objective                        Creative work in character animation, storyboarding, or concept illustration.

Qualifications

  • Eight years of professional experience in character animation applying traditional techniques.
  • Ten years of experience with Alias PowerAnimator and Maya software:  animation, polygonal modeling, texture mapping, skinning, weighting, and basic rigging.
  • Familiar with classical drawing, painting, and animation techniques.
  • Professional experience in character design.
  • Professional experience in sequential art/storyboarding.
  • Ten years of experience with Adobe Photoshop; three with Corel Painter.
  • Familiarity with Microsoft Word and Excel software.
  • Familiarity with AlienBrain asset management software.
  • Able quickly to learn new software packages.

Professional Accomplishments      

2007.  Freelance. (Sovereign Press)

                        Illustration

  • Interior illustration, Dragons of Krynn sourcebook for 'Dragonlance' Dungeons and Dragons campaign setting, Sovereign Press.

1995 – 2006.  Sony Computer Entertainment (989 Studios, Sony Interactive), San Diego, CA

                        Animator and modeler

  • Character animation, Neopets Petpet Adventures: The Wand of Wishing (Playstation  Portable),2004-2005.
  • Character animation, Unsung Heroes (Playstation 2), 2002-2004.
  • Character animation, The Mark of Kri (Playstation 2), 1999-2002.
  • Character design and mechanical concept, Jet Moto 4 (Playstation),1998-1999.
  • Character and creature design, modeling, mapping and in-game animation, Sorcery (Playstation), 1997 - 1998.  Modeling innovations also used in Everquest (PC).
  • In-game character animation, Spawn:  The Eternal (Playstation), 1997.
  • 3D stadium environments, modeling and texture mapping, MLB Pennant Race (Playstation), 1996
  • Motion-capture cleanup and character texture mapping, NHL Faceoff (Playstation), 1995 - 1996

1995.  Freelance. (Academy Comics)

                        Comic book artist

  • Layout, pencils and inks, Robotech:  Clone 40-page Special comic book.  

1994.  Park Place Productions,  Carlsbad, CA

                        Animation Cleanup

  • Cleanup of 2D video capture, Kung Fu (SNES, Sega-CD)

Current Projects

  • On sabbatical as full-time student, studying drawing, painting, composition, and storytelling.
  • Comic book project, Persona Animus.
  • Cartooning, illustration, and sculpture for personal fulfillment.

Education

1987-1992            University of California at San Diego                 La Jolla, CA

                        B.A., Studio Art

 

1997-1999            Rowland LPV-ROP                            Rowland Heights, CA

  • Tradtional animation technique
  • Storytelling and direction
  • Warner Brothers Feature Animation ACME Virtual Training Network:  Animation technique presented by professionals in the field.

1995-present            Watts Atelier of the Arts                                         Encinitas, CA

  • Anatomy, figure drawing, quick sketch, écorché, oil painting, etc.  

2006-present            Studio 2nd Street                                                Encinitas, CA

  • Drawing, painting in oil and gouache, composition, color theory, illustration, visual storytelling, etc. 

Other Instruction

  • Glen Vilppu—Drawing, anatomy, quick sketch
  • Marshall Vandruff—Visual storytelling, anatomy, composition
  • Richard Williams—Animation theory
  • Don Bluth—Animation theory

Interests and Activities

  • Classic Disney-style and Warner Bros. Animation.
  • Storytelling and sequential art.  Giving life to imaginary characters.
  • Day Hiking.
  • Ongoing art classes.
  • Animals.
  • World of Warcraft and tabletop games.
  • Anime and manga.

References available on request.

©2007 J. Scharmen